Hot on the heels of yesterday's Final Fantasy IV release for the DS comes a rumor that we may be seeing yet another classic from the series on the PS3: FF VII. PlayStation Lifestyle is reporting an insider rumor that Final Fantasy VII is being revamped and will come exclusively for the PS3. The new version is said to include updated graphics and possibly new content. Looks like we will have to keep our ears open for an announcement at the TGS.



Comments
Apparently the creators of Crisis Core planned to make a joke about this at the end of that game ("To be continued in Final Fantasy VII... only for PS3!") I'm not sure if that's where the rumor is coming from or if they actually up and decided to do it.
As fun as a revamped FFVII would be, though, it wouldn't make me shell out cash for PS3. Unless they did it in the Crisis Core >
Oh dizzamn the word filtering got me. The Crisis Core s-t-y-l-e, I mean.
hehe Yeah the comment system doesnt like that word, it is a bit paranoid and thinks that your are trying to go ninja with the CSS. Something I plan to fix when we get around to rewriting the engine, whenever that will be.
Regarding the topic, I sure as hell would love a remake of FFVII. I loved the original, loved Advent Children, and would probably have loved Crisis Core if I had a PSP. Perhaps I'll have the money to snag one by the time the rumored 3000 series comes out.
I'm still going with my idea that Square won't announce a FFVII remake till after FFXIII is out, so as not to take from its release. And to help bide time between the release of FFXIII and XIV, so that FF fans won't riot in the streets or something.
Zexion makes a good point. Square Enix is putting everything they have behind Fabula Nova Crystallis, and even with Agito losing love, it makes good business sense to keep a Seven title under wraps while trying to build buzz about Thirteen.
Hasn't this rumor pretty much existed since the PS3 was announced? I mean with all the FF7 love there seems to be this seems like a no brainer but this has been ballyhoo'd and danced around for as long as I can remember.
The ending of Crisis Core features the original PS3 tech demo scene that caused all that hype, followed by a shot of Cloud sitting on top of the train and imitating Zack. It's followed shortly by "To be continued in: Final Fantasy VII." No actual mention of a system, sadly.
With that said, even if it isn't in production yet, I'm fairly sure we'll see a FFVII remake eventually. They've done enough with the sequels and prequels, and FFVII 360 or PS3 or whatnot is basically a license to print money.
Agito. Haven't heard that name in a while. But with Squares mobile department is going through some difficulties, it has taken the backseat compared to XIII and Versus.
I've seen some news that suggests Agito isn't dead, so that's a good sign for Fabula Nova Crystalis.
Anyway, man, this rumor is back again? I've seen this thing reported with terrifying regularity basically ever since we knew Sony was working on a PS3, probably due to the tech demo.
(Nevermind that a similar FFVI tech demo for the N64 lead exactly nowhere...)
At this point, I'd really have to see some kind of new assets or Japanese press coverage before I could really believe it was happening. The info PlayStation Life has is no different than the info you could find about three or four years ago.
Oh, and Crisis Core is really rad. If they remade FFVII in the Crisis Core I might actually be able to finish it this time. FFVII has the distinction of being the only game I got so upset with halfway through that I ended up putting it down and never finishing it.
What was it about FF VII that so repulsed you? I hear no end of ravings about how it is the best game Square has made to date, and so put it on my list of games to head back to when I get the chance (My Final Fantasy experience began with VIII). I'm curious why you had such a strong reaction to VII.
On the topic of this not being newsworthy, PSLife is referring to an inside source, and that coupled with the 1Up Hashimoto interview talking about the "major announcement" intended to shock all invited speaks to something more than a simple rehash of old rumors. Once Aug 2nd rolls around, we'll have a clear indication if this was indeed what was shown behind closed doors at E3 or not.
There's a massive setting/tone shift that occurs after the first disc of FFVII that a lot of people hated, basically when you leave the central city, open up the world map, and the weird mindfucky Sephiroth stuff replaces the science-and-oppression-based Shinra Corp as the main villain. Now for me, my 14 year-old brain was suitably impressed enough by THREE-DEE FINAL FANTASY SO AWESOME at the time that I didn't particularly care, and my own opinion of the game is influenced by that nostalgia. But this is the complaint that most people who don't like the series have, and it's a reasonable one IMO.
As far as the ravings go, I'd be leery to trust them. FF7 was utterly groundbreaking at the time and a lot of opinion is fueled by people's opinions from having played it ten years ago. I can't imagine it's aged well.
@Mandifesto:
I enjoyed the first disc well enough, and in disc two there is a revelation about Cloud's backstory that made me just really not care what happened to him or his world anymore. Also, Sephiroth is a hell of boring villain, Kou is right that I was far more interested in fighting Shinra.
Gameplay-wise I found FFVII fairly "eh"-- it basically plays like FFVI but with two fewer dudes in your party and more brokenness-- so it was pretty easy to wander away. I also didn't care much for the mini-games, which were the big "omg wtf" factor that made FFVII so big at the time. A lot of people really dug the snowboarding and Chocobo-racing, so a lot of people who didn't usually play RPGs were willing to pick up VII.
I should note that RPG fans who don't care much for FFVII are fairly common. There are a lot of fans who think it put Square and Japanese RPGs in general onto a bad direction in terms of game design and writing, by emphasizing more directly anime-derived character design and scenario writing. Some people even think FFVII harmed the industry by propping up the PlayStation brand. Probably the most famous of the FFVII detractors is 1up's Jeremy Parish.
Now, I will say that most people of this school of thought tend to believe nothing in the Final Fantasy series produced after VI and before XII is a good game. Sometimes with exceptions like IX or X, and some people even hate on XII. I know you're a fan of FFVIII, so I'm not thinking you'd necessarily agree with FFVII's detractors. A lot of people cite FFVII as a terrible game purely because it lead to the _production_ of FFVIII.
Anyway, my cynicism about the PSLife source is just that... like, I've seen this scenario before exactly, complete with the inside source and the big announcement from Square coming up. I'm not saying it's not newsworthy; in your place I would've reported it, too. Just speaking as a reader, though, it'll be hard to buy anything in this vein until there are new assets for the game, a trailer, or a Famitsu scan. I've seen this situation not pan out too many times before.
FF7 honestly has not aged well. I'll ignore the graphics here since while they've aged, they're not really the part that has aged the worst. The fact that it was the first (uh, well, the first one anyone paid attention to) 3D RPG got it a lot of press, and for the time it had some pretty impressive visuals. Of course, that also involved our younger selves overlooking the popeye arms and terrible jerky animations.
The combat system suffers from the problem a lot of the recent Final Fantasy titles do: The characters are basically interchangable with the exception of their limit breaks, the Materia system is a neat idea but utterly broken as hell in execution. I mean, FF6 wasn't exactly a well-balanced game, but at very least each character had their own niche, even if it wasn't always useful. (Poor Cyan...) FF7 and onward (barring 9) have basically rendered your characters basically identical except whoever has the best Limit Break, which is pretty dissapointing.
FF7 also suffers from an absolutely terrible translation that constantly mistranslates important things (Hey guys,Tseng's dead!) or flat-out makes no sense whatsoever. When combined with the rather unclear graphics, certain scenes become borderline incoherent. When the plot itself is rather lackluster to begin with, you end up with something that just doesn't hold up to the standards of some SNES RPGs, let alone modern-day titles.
Yeah, thanks for bringing up the translation issues, Einher. It's kind of terrifying to go back to FF7 (or... any FF made before 12, honestly) after the absolutely stellar translation work Square has been doing the last few years.
Were FFIX and X really that bad? I know the voice acting in X is generally consider subpar, but I don't recall anything really off about either game otherwise. I want to say I've heard the FFVIII translation was ten kinds of lousy, but that game is a blur to me now...
Ah, FF7's translation. It seriously read like it was done by mid-teenagers, complete with incredibly gratuitous swearing.
I honestly can't remember if IX and X were really too objectionable (voice acting aside), but XII's localization was really just so spectacular that it completely blew my expectation of what a localization could be, and most of S-E's stuff has been at that level since then. So while VII and VIII (bless 'em!) look especially terrible, I think it'd still be kind of rough going back to that.
And I mean it's less noticeable with IV and VI just due to the era but I think with all the re-translations now we all know how badly those got mangled.
And now I'm suddenly wondering if VIII would make more sense with a less awful translation.
What's interesting is that after playing FFIV and VI in their Advance versions, it became clear that the main things wrong with those localizations had to do with SNES character limits, content restrictions, and the art itself just being fairly primitive. It's amazing how much of the original translations they could reuse intact, and how good they sounded (especially compared to, say, the "literal" FFVI fan-translation that hit a few months before).
I would strongly expect new editions of FFVII and FFVIII to get total translation overhauls like the PSP version of Final Fantasy Tactics, to the point of throwing out original character and place names. Those games were wackily translated for... like, no clear reason at all.
There's a pretty hilarious line in the Final Fantasy 4 DS Developer Room from one of the new translators discussing the changes they made to the translation. Something along the lines of "It turns out that the Twin Harp wasn't a hard, the Sand Ruby wasn't a ruby, but we checked, and the bards are still spoony."
That's fantastic.
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