Sometimes we look forward to games, and they don't turn out to be quite what we wanted. I had high hopes for Infinite Undiscovery, for instance, but critical consensus points to it being a disposable mediocrity. Ah, well. It's not the first game that let me down, and won't be the last.
Now, Tales of Vesperia didn't seem like a game where a let-down was coming. It sold so well in Japan that, seriously, the entire nation sold out of Xbox 360's during its launch week, as Vesperia merited a special SKU where it was the pack-in. Even over here, there's a ridiculous collector's edition available as a Gamestop exclusive and a massive Tales fan base waiting to buy it.
So& why are noted game critics, like Chris Kohler from Wired, writing nasty stuff like this about Tales of Vesperia?
Thank you for helping to ruin the videogame industry.
You see, Tales of Vesperia does some very unusual, and terribly controversial, things with its DLC...
Real Money for Fake Items
Tales of Vesperia has taken an extremely unusual approach to its DLC. Where most RPG DLC is extra content, new characters, or maybe goofy costumes, Tales of Vesperia's is designed essentially as a sanctioned cheat system. You can choose to spend your own cash in order to acquire money, items, and experience levels in-game. You can do this at any point in the game you want, too.
Vesperia's documentation is very quick to assure players that nothing is available through DLC that isn't available in game, although certainly acquiring some items through gameplay may take longer. Some unlock features that are available at default in other games, such as the ability to change which character you're playing as during combat. Here's a full list of Vesperia's DLC, as it currently appears on the partner.net debug service. There is no information about how quickly or when this DLC will be announced for all North American gamers on Xbox Live, and no pricing information yet listed for any item not specified as free in the description.
Lv. UP + 5: All members: Lv. + 5 (Max 200) * This can only be purchased once.
Lv. UP + 10: All members: Lv. + 10 (Max 200) * This can only be purchased once.
Note that for the partner.net listings, there are four different copies of Lv. UP +5 and Lv. UP +10 available. This would allow players to purchase 60 of the game's 200 possible experience levels if Namco Bandai were to make all four copies publicly available. Japanese DLC released for Vesperia thus far only allows up to 20 levels of experience to be purchased.
300,000 Gald: Obtain 300,000 Gald * This can only be purchased once
Note that four copies of 300,000 Gald are available to be "purchased once" on the partner.net list. That would be 1.2 million gald in-game that could be paid for if all four packs became purchasable DLC. I believe the Japanese version of this particular DLC makes only one pack publicly available.
Gel Set: A set of every kind of Gel. (Apple Gel, Lemon Gel) x 15 (Orange Gel, Pineapple Gel, Melange Gel) x 10 (Miracle Gel, Specific, Treat, Special Gel, Lottery Gel) x 5 * This can only be purchased once.
Herb Set: A set of every kind of Herb. (Sage, Savory, Lavender, Verbena, Chamomile, Basil, Saffron) x 10 (Red Sage, Red Savory, Red Lavender, Red Verbena, Red Chamomile, Red Basil, Red Saffron) x 5 * This can only be purchased once.
Trial Synthesis Set: A pack with synthesis materials. This is a trial package. (Medical Herb, Soul Grass, Gel Base, Magic Resin) x 10 * This can only be purchased once.
Synthesis Kit Lv. 1: A pack with synthesis material. 10 each of 22 kinds of synthesis material. ( Naevimetal, Sharp Blade, Grimoire Page, Broke Dagger, Solid Thorn, Demon Bone, Filfolia Leaf, Red Lens, Mystic Cloth, Hoof, Rhino Horn, Tough Leather, Crab Shell, Strong Vine, Ape Man Coat, Acorn Helmet, Spirit Fragment, Aphid, Tolbyccian Water, Tolbyccian Fish, Tortoise Shell) x 10 * This can only be purchased once.
Synthesis Kit Lv. 2: A pack with synthesis materials. 5 each of 30 kinds of rare synthesis material. (Silver Ore, Knight Water, Knight Holy Water, Tortoise Shell, Tortoise Tail, Solid Thorn, Roper Tentacle, Spider Web, Bat Wing, Grimoire Page, Broken Dagger, Bird Feather (Medium), Hoof, Wolf Fang, Bearskin, Flare Stone, Frost Stone, Air Stone, Geo Stone, Desier Iron Sand, Desier Gold Dust, Hypionian Tree Bark, Hypionian Coral, Weccea Ore, Weccean Lizard Fossil, Cockatrice Claw, Cockatrice Beak, Hunting Potion, Aer Agaric, Waterproof Cloak) x 5 * This can only be purchased once.
Synthesis Kit Lv. 3: A pack with synthesis materials. 3 each of 39 kinds of rare synthesis material. (Scaly Dragon Skin, Ape Man Coat, Bat Wing, Boar Fur, Blastium Ore, Stinky Bag, Cheagle Fur, Bucket Beak, Hippo Breath, Jaggy Fur, Yurzo Fruit, Yurzo Crystal, Rhino Horn, Broken Dagger, Red Lens, Mystic Cloth, Crystal, Desier Iron Sand, Desier Gold Dust, Naevimetal, Iron Leg, Mandrake Eye, Leo Fang, Great Leo Fang, Mystic Orb, Golden Horn, Red Star Gem, Blue Star Gem, Green Star Gem, Orange Star Gem, Dark Star Gem, Light Star Gem, Fonstone, Gentleman's Tie, Fragment of Hyper-Resonance, Blastium Ore, Bunny Ear Wing) x 3 (Spring of Wisdom, Strange Stone) x 1 * This can only be purchased once.
Trial Skill Pack: Yuri: Skills for Yuri. Will learn: Strength, Vitality, Recover, Item Thrower, Backstep and EXP Share
Trial Skill Pack: Estelle: Skills for Estelle. Will learn: Defend, Resist, Recover, Item Thrower, Backstep and EXP Share.
Trial Skill Pack: Karol: Skills for Karol. Will learn: Strength, Recover, Item Thrower, Backstep, Critical and EXP Share.
Trial Skill Pack: Rita: Skills for Rita. Will learn: Defend, Recover, Item Thrower, Backstep, Critical Guard and EXP Share.
Trial Skill Pack: Raven: Skills for Raven. Will learn: Spirits, Evade, Item Thrower, Roll, Taunt, and EXP Share.
Trial Skill Pack: Judith: Skills for Judith. Will learn: Resist, Spirits, Taunt 2, Item Thrower, Spear Master and EXP Share.
Trial Skill Pack: Repede: Skills for Repede. Will learn: Defend, Evade, Recover, Item Thrower, Backstep and EXP Share.
Customize Pack: Yuri: Costume changing titles and attachments for Yuri. (Title: Certified Soldier, Tank Top Lover, True Knight) (Attachment: Black Hat, Sunglasses, Large Pipe)
Customize Pack: Estelle: Costume changing titles and attachments for Estelle. (Title: Gracious Waitress, Dedicated Paramedic, Massage Therapist) (Attachments: Tiara, Glasses, Angel Outfit)
Customize Pack: Karol: Costume changing titles and attachments for Karol (Title: Lunch Lady, Towel Fanatic, Golden Soldier) (Attachment: Cure Plaster, Small Pipe, Child's Sunglasses)
Customize Pack: Rita: Costume changing titles and attachments for Rita (Title: Kitty Cat Waitress, Seeker, Fashionista) (Attachment: Mystic Gem, Sacred Rope, Devil Outfit)
Customize Pack: Raven: Costume changing titles and attachments for Raven. (Title: Shining Star, Gentleman, Spa Manager) (Attachment: Straw Mask, Calabash Potion, Blindfold)
Customize Pack: Judith: Costume changing titles and attachments for Judith. (Title: Into The Sky, Glamorous Waitress, Enchanting Beauty) (Attachment: Hairpins, Visor, Antenna Guard)
Customize Pack: Repede: Costume changing titles and attachments for Repede. (Attachment: Pork Chop, Overdrive Warrior, Overdrive Princess, Overdrive Researcher, Overdrive Kid, Overdrive Old Man, Overdrive Lady, Doggy Jerky.)
Recipe Set: HP Recovery: Recipes for nutritious good food. These recipes will restore your HP! They come with ingredients too. (Sandwich, Rice Ball, Beef Bowl, Omelet, Rice Curry, Meat Sauce, Cream Stew, Udon Noodles, Hot Pot)
10,000 Chips: 10,000 chips that can be used at a certain place. *This can only be purchased once.
Free Gel Set: An introductory free download. A set of Gels that will come in handy during early stages of the game. *This can only be purchased once.
Camping Kit: A pack of camping items. It doesn't only recover your health but...?!
Pack o' Useful Stuff: A set of items that come in handy during your journey. (Special Flag, Moon Selector, Winged Boots, Kitchen Knife, Salvage Crane, Collector's Book)
Battle Support Item Pack: Items that can support you in battle. You'll never regret taking these to a battle. (Magic Lens, Life Bottle, Cure Bottle, Syrup Bottle, Nectar Bottle, Limit Bottle) x 10 (All-Divide, Hourglass) x 3 *This can only be purchased once.
Recipe Set: Parameter Boost: If you need to boost your parameters, why don't you try these dishes? They come with ingredients too. (Salisbury Steak, Pork Stew, Kebab Sandwich, Sukiyaki, Fish with Miso Sauce, Sashimi, Seafood Bowl, Sushi, Fried Chicken and Fries, Scottish Egg, Croquette, Okonomiyaki, Tempura, Minestrone Soup, Miso Soup, Clam Chowder, Vichyssoise, Pork Miso Soup, Salad, Japanese Stew, Vegetable Stir Fry, Soup Noodles)
Recipe Set: TP Recovery: Refresh your mind! These recipes will restore your TP. They come with the ingredients too. (Sorbet, Pudding, Cake, Crepe, Fruit Parfait)
The Critics' Outcry
While most of Vesperia's early reviews have generally been positive, there's been a massive outcry against the DLC from a variety of the most influential online news and review sources. Here are some quotes to complement the esteemed Mr. Kohler's:
This, my friends, is what happens when ancient game design meets modern nickel-and-diming. I'm not sure what part of this story baffles me most: that Namco is selling the privilege of not having to play their game, that they've made a game that actually compels people to want to pay not to play it, or that there are people who inevitably will. If you are one such person, here's a suggestion: Save yourself a lot of money, and don't buy the damn thing in the first place. - Kris Pigna, 1up
Call me crazy, but doesn't this defeat the point of the console RPG? At the end of the day these games only give two types of satisfaction to the player, completing a narrative and watching numbers go up. Most RPGs are not difficult but the reason to play them is engaging in a basic routine of rock, paper, scissor, and feeling an admittedly shallow sense of accomplishment as statistics associated with your characters rise. Paying money for increased stats might shorten the game, giving more access to the narrative, but why play an RPG for just that? It's like you're getting ripped off by yourself and Namco simultaneously. - John Constantine, 61 Frames Per Second
Thankfully for us, Namco Bandai is reminding us of another life lesson. They are teaching that there are two ways to get ahead in life, you can either work hard and earn your spoils, or you can just buy them. That's right, in the 360 game Tales of Vesperia, if you don't feel like leveling up in the game, you can use real money and buy experience and in-game currency, guld. For this I say thank you, Namco Bandai for reminding us that life isn't fair and that the wealthy will always be able undercut the working class by buying their way to the top. - Wombat, UGO.com
Your eyes don't deceive you. You are seriously seeing a rogue's gallery of game journalists are asking you, more or less, you not to buy a game based on the sheer principle that Vesperia's DLC is offensive, destructive, and dangerous to the future of the industry.
Could Namco Bandai have anticipated an outcry like this from the North American fanbase?
East vs. West
Or is this another case of culture gap? Consider what a lot of people call the Korean MMO model, where content is free to play but some content must eventually be purchased. Sometimes it's the right to go in particular dungeons, in other games it's certain special armor and weapon items. Sometimes it's stuff you absolutely need to play the game past a certain point. NCSoft's Dungeon Runners uses a similar model, where it's free to play but five bucks a month if you want to use a lot of the equipment drops you're getting, but overall the free-to-play, content-to-purchase model is more popular in Southeast Asia than in other regions.
Nobody really bats an eye at this in MMO design, although most people would probably agree that the nickel and dime MMO model results in cheaper-looking games than the more expansive subscription model used by Western MMO heavyweights like World of Warcraft and Age of Conan. Many Western games that use this subscription model have explicit rules against spending real-world cash on acquisition of in-game items, characters, and money. While that doesn't really stop anyone from doing it, it at least lets players know this kind of thing is looked down upon. It's presented as cheating, essentially.
Vesperia doesn't present its DLC as cheating. In fact, you can spent all the money you want on DLC bonuses and still get all the same Achievement points that a player who earns things purely in-game does. Vesperia also has settings let you put all characters under AI control. Vesperia also has combat settings that let you set every character to AI control in battle, and it is perfectly possible to beat the game without ever actually controlling what your characters do in most fights. Early reports peg the mage AI as terrible, like it is in most other Tales games, so bosses are best handled by taking control of casters yourself - hey, which is one of the things you can purchase with DLC!
The Tales series has always been, to me, really more like an anime series you could play than a hardcore RPG. Some entries in the series were fun, but what the games really excelled at was gentle humor and appealing characters. You played Tales to see all of the in-game content, not so much because the experience of doing so was particularly pleasurable. Tales is a destination, not a journey, but one made a much higher level of quality than most actual anime these days. To Japan, this kind of game design is clearly okay, and offering cheats to people who are bad at games or impatient is not a big deal. To America, well... a lot of people have decided Namco Bandai is not just condoning cheating, but trying to make a buck off of it and also admitting their game is bad.
For my part, I plan on skipping Tales of Vesperia, though not over the DLC. I'd rather play Disgaea 3, more or less, which is far less pretty but also lets me throw exploding penguins at people. That said, a friend of mine actually worked on the manual for Vesperia, and was so confused by the DLC segments that we ended up talking about them - and this general issue - about a month or so ago. My first reaction when I heard about it then was a blinding, cursing fury that in retrospect is a little surprising to me. Tales fans out there, what do you think of this? Hell, even general RPG fans? Is DLC that gives you in-game items in a single-player game harmless, or completely unforgivable?



Comments
My primary concern with DLC is that it will end up forcing developers to "hide" things that should be basic features just to encourage someone to spend a few bucks instead. I just picture something along the lines of the Zodiac Spear in FF12 times ten.
Particularly aggrivating in Vesperia for me was the Moon Selector, which granted you the not-insignificant and usually default ability to switch your party members during battle, and requires you to synth it or, as the list above mentions, to buy it as DLC. It's not overly hard to find the synth material, but it's entirely possible for it to appear on your synth menu at a point where you can't get the materials at the moment, and far too easy to see someone, frustrated by the lack of what should be a basic gameplay feature, shelling out $2 just to get it.
I also admit to be nervous about artificial roadbumps in difficulty that take advantage of people's skills. Vesperia has a boss quite early on who, judging by what I've read on forums, stonewalls less skilled gamers until they grind for levels or get lucky. While I didn't find the boss that bad myself, it is entirely too easy for me to see bosses who suddenly ramp up the challenge and cause people to dish out $5 just so they can advance the story.
I think the whole working class vs. aristocracy line of complaint is a little bit silly. I mean, we're talking about people who are buying $400 game systems (not to mention systems that practically demand an HDTV and a for-pay online subscription service for half of their libraries to be playable) and we're acting like a couple of bucks constitutes a new and serious difference in earning class? Come on.
That isn't to say that I don't think this is all a bit questionable, but the part that really leaps out to me is just the "pay money so that you don't have to play our game" aspect. I don't think it's anything particularly against Namco-Bandai; they're leaping on something that clearly has demand. But it's pretty telling about the state of RPGs nowadays.
I think that complaint comes primarily from the fact that Achivements are such a big thing to certain gamers. A lot of people love to show off their achivements and Vesperia is actually one of the first RPGs for the X-Box 360 RPGs to actually have achivements that are... achivements instead of "get to X point in the game, have points." (I'm looking at you, Enchanted Arms.) I could be mistaken though.
I don't know. Is it really that different from being able to get the super collector's achievements because you bought the strategy guide? Granted, this method is more internet-proof...
It is very different, in that your Achievement points are displayed on Xbox Live as your "gamerscore". Higher gamerscore to most people browsing your profile implies a greater level of skill, and you may be treated differently because of that. If you can get the same "gamerscore" from Vesperia via buying levels and money as you could via not doing so, you're essentially buying reputation.
(To be totally fair, though, a lot of gamerscore whores invest stupid amounts of money and time into inflating their points. There are sites that rank games based on how much time it takes to get all of a game's points, for example. So few people bother to check which games someone's gotten points off of, though, that the basic rule of "more points = more better" tends to dominate XBL's community mentality.)
I don't think using a strategy guide is in any way comparable to buy extra levels/money/items in-game. A guide just lets you know what is in the game and what is possible. You still have to make the decisions, or possibly even need to have the reflexes, to implement any strategies you read yourself. It's the difference between getting advice from a friend about playing the game, and someone else just playing through it for you.
I really don't know about that. Out of all the achievements obtainable in ToV, the only ones that strike me as really breakable by the DLC (that is, outside of the realms of "I still need to actually demonstrate some competence myself, even with aids available") might be the completion requirements for synths and titles. Even those I'm not 100% sure about since I'm not sure how many there are in total; there might be at least one super-rare synth item or title that aren't purchasable just to make it something you can't buy outright. In that case, yeah, the DLC makes it a easier to obtain but in order to actually get any points you still need to be able to get that one rare one.
All the other achievement points are obtained by defeating rare monsters, managing combos, making insane amounts of money (the total you need to get the points is exponentially beyond of what you could purchase via DLC, btw), amassing stupid amounts of playtime, getting to various stages in the game, or beating bosses in certain skill-based ways.
Summary: Out of some thousand available points in the game, pure DLC might (read: *might*) get you about 100, and even those I'm not positive about. Everything else requires at least the same modicum of personal skill or effort that is required by a player making use of a strategy guide.
Now, don't get me wrong. I don't really think this is okay either, and you well know my ambivalence about it. But I want to sort out my actual feelings as to why it isn't okay. Based on what I know about the particular achievements and DLC available in Vesperia, "unfair advantage" just doesn't strike me as the core of the problem. The fact that they made a game so unappealing to play that they want to offer people a way around it rather than making their game engine more fun... uh, does.
Well, I certainly have to agree on the "why not just make the game fun" problem. Made particularly worse becasue Tales of Vesperia specifically encourages you not to learn how to control the fighting characters.
I can just see some game company coming along and lampshading the whole achievements system by having one that you get by paying $1 (which is then refunded) and literally says "I bought this achievement!"
That said, I'd much rather pay for more actual content, like NWN's rather spotty Premium Modules/Adventure Pack system.
Just because of dodgy downloadable content doesnt reduce the quality of the game. Its one of the best jRPGs Ive played and the combat system is really fun. Just because there are cheats in a game doesnt mean you have to use them (I never do unless its for otherwise inaccessible content), and as for encouraging you to not play the game do the cheats in GTA mean people dont like to play it. On the otherhand the principle of paying for something that is already in the game is ludicrous.
This is completely harmless in my opinion. As a owner of this game, I personally wouldn't pay for the DLC because I like the satisfaction of unlocking it myself. However, there will always be those who DO want to pay. Its a single player game. So who cares if its "cheating".
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